Creatures can be temporarily boosted for to grants it additional bonuses:

  • It will make it more effective at its primary function.
  • It will increase its health by 30%.

Boosts durations are cumulative. The maximum number of boosted creatures at any given time is dependent on the castle level.

Castle Heart Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15+
Max Boosted Creatures 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Each creature may be boosted individually. This requires a small amount of materials based on the creatures' crafting cost.

Boosts will only be activated after successful validation of the Castle; the 24-hour timer will not start prior to validation.

Boosted creatures are affected by a buff and can be recognized by the light circles around their feet.

Boostable Creatures[edit | edit source]

Not all creatures can be boosted; here is the list of the ones that can as of July 22, 2015:

The following creature’s abilities are removed by default. They can be re-activated for a period of time by boosting the creature:

Elite creature abilities are not removed by default :

Bugs/Unresolved Issues[edit | edit source]

  • Returning a boosted creature back to inventory prior to validating the castle will return the creature to its unboosted status, wasting the materials used
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