The Mighty Quest for Epic Loot is a unique game that mixes two kinds of gameplay.
On the other hand, you become a vile Attacker yourself and go plunder other people’s Castles with one of your Heroes, to acquire ever more Gold, Life Force, and most importantly Epic Loot (between you and me, it’s even better if it’s a friend you go plunder).
You have 4 Heroes at your disposal to attack other people’s Castles, 3 of which are choosable for free at the beginning of your adventure. The Knight is your Melee character: strong, powerful, using either a sword or an axe, he isn’t afraid of close combat and of getting Snot in his teeth. (And we're not just talking about a runny nose. We also have Creatures called Snotters). The Archer is a ranged character, using his trusted bow and loyal falcon to defeat his enemies. The Mage uses his powerful spells to keep his opponents as bay, as his old bones do not allow him to take that many hits.
Finally, the Runaway is our newest Hero, who is (currently!) only accessible through our Diamond Packs. She’s definitely a Rocker, and she uses her gigantic Guitar-Axe to inflict very heavy blows and to play devilishly good melodies that aren’t much to her adversaries’ liking. She’s a mid-range character that tends to be a bit slower and more fragile than the Knight, though you might not want to tell her that.
Our new Defense Mode, the aptly called Open Creation, allows you to put your Creatures and Traps pretty much as freely as you want. But also as freely as you can bear it, as you will need to validate your own Castle by attacking it before other people can. This way, we ensure that no Castle is actually impossible and that the best players in Attack and in Defense win. If you want more information on the Open Creation, check out our first Open Beta Update focusing on it.
Gold and Life Force
You have two resources at your disposal: Gold and Life Force. Gold is used to upgrade your Castle and its Machineries, while Life Force is used to populate your Castle with Creatures and Traps and to level them up. Both can be looted from other people’s Castles and harvested from the Mines you set up in your own Castle.
The Mighty Quest for Epic Loot is all about friendly competition, and for that we have designed the Crown system.
Every time you loot another Castle, you earn Crowns while your opponent loses some. Every time you die while attacking another Castle, you lose Crowns while your opponent earns some. Same logic applies to your Castle: if it defeats other Attackers, you earn Crowns while they lose some. If your Castle is defeated, you lose Crowns while your Attacker earns some.
All of that is governed by our Victory Conditions: while attacking, you can earn up to 3 stars.
One Star is earned by beating the validation time of the Defender. One Star is earned by looting all of the Defender’s Mines. And one Star is earned by reaching the Treasure Room without dying, though all Stars are lost if the Attacker were to die during the Attack.
The reward in Crowns is proportional to the number of Stars earned: 100% of the potential win for 3 Stars, 50% for 2 Stars, and only 20% for 1 Star.
The Crowns you can either win or lose is also decided by the opponent’s level compared to yours, and the opponent’s number of Crowns compared to yours. If you want more information about all this, you should check out our Open Beta Update 2, focusing on the matter.