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Property Health Stolen

Chance on attacks to restore the hero's health by X% of his attack damage. X scales with magic property level.

Chance % changes with % of max HP missing. The lower health, the more chances to trigger the magic property.

Triggered On:
  • Weapon Attacks
  • Skills and Spells
Found On:

Levels[]

Base: 0%
Increase Per Level: 20%

I 0.5% chance per 1% of missing Health to heal for 20% of attack damage.
II 0.5% chance per 1% of missing Health to heal for 40% of attack damage.
III 0.5% chance per 1% of missing Health to heal for 60% of attack damage.
IV 0.5% chance per 1% of missing Health to heal for 80% of attack damage.

Cap : 0.5% chance per 1% of missing Health to heal for 80% of attack damage.

Mechanics[]

Notable Equipment[]

Maximization[]

The maximum attainable +Health Stolen is 0.5% chance per 1% of missing Health to heal for 80% of attack damage.

Notes[]

  • Health Stolen was called Life Steal prior to Item 2.0.
  • A bug allowed players to steal health from barricades and other destructible objects, but has since been fixed.


See Also[]

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