Chance on attacks to restore the hero's health by X% of his attack damage. X scales with magic property level. Chance % changes with % of max HP missing. The lower health, the more chances to trigger the magic property.
Levels[]Base: 0%
Cap : 0.5% chance per 1% of missing Health to heal for 80% of attack damage. |
Mechanics[]
Notable Equipment[]
Maximization[]
The maximum attainable +Health Stolen is 0.5% chance per 1% of missing Health to heal for 80% of attack damage.
Notes[]
- Health Stolen was called Life Steal prior to Item 2.0.
- A bug allowed players to steal health from barricades and other destructible objects, but has since been fixed.