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</div><span id="Equipment"><span>
 
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===Weapons===
 
===Weapons===
  +
{{:Mage Weapons}}
{|class="article-table" border=0 width=90%
 
!|Name
 
!|Effect
 
!width=50px|second(s) per attack
 
!|Base Weapon(s)
 
|-style="vertical-align:top;"
 
||<none>
 
||
 
||0.70
 
||• Runed Scepters<br>
 
• Scepter
 
|-style="vertical-align:top;"
 
||<b>Chain Lightning</b>
 
||Fires a weak bolt of chain lightning each attack.
 
||1.00
 
||• Pole<br>
 
• Staff<br>
 
• Crystal Rod
 
|-style="vertical-align:top;"
 
||<b>Exploding Bolt</b>
 
||Each attack fires a slow moving fireball that explodes upon impact, dealing splash damage to everything nearby.
 
||1.50
 
||• Rod<br>
 
|}
 
   
 
===Armor===
 
===Armor===

Revision as of 04:45, 21 October 2014

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HeroNav Knight
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HeroNav Runaway
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HeroNav Mage Hover
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Hero Mage
Name: The Earl of Evilosity
Occupation: Evil Wizard
Attack type: Ranged
Favorite cake: Devil's Food
Favorite type of domination: World
Beard status: Living
Based on pure theoretical ability alone, the Earl Of Evilosity may be the absolute worst mad scientist in this or any kingdom.

Luckily for him, people usually keep their opinions to themselves when you're an elemental mage who can conjure 76 different types of pure flame by simply snapping your fingers. Having steadily climbed the ranks of evil wizard nobility from the title of Baron to Earl, EE (as his assistant Pickles calls him) slavishly tends to his labor of love, the Conquer-tron 2000. This lightning-powered machine is supposed to unleash some kind of high-powered conquering rays (or something...) but the Earl has never really been able to explain it properly to anyone. What everyone does know for sure, though, is that the ability to give a coherent lecture is less useful in Opulencia than being able to level entire castles with ridiculously powerful elemental magic. When you need to ensure the mind-boggling destruction of every enemy in sight, the Earl of Evilosity is just the wizard you want.


Gameplay:

  • High damage output
  • Low armor and health
  • Variety of versatile spells

Damage per second: 16  +4 / LVL
  132 at LVL 30
 
Health: 760  +60 / LVL
  2500 at LVL 30
 
Mana:
  200
 
Physical Armor: 22  +2 / LVL
  80 at LVL 30
 
Magical Armor: 34  +4 / LVL
  150 at LVL 30
 

Name Lvl Description Cost Cooldown
Skill Flameburst Flameburst 2 Blast a cone of fire in front of you, dealing X magical damage and setting them ablaze. 15 mana 0.50 sec
Skill Fireball Fireball 4 Call a flaming meteorite down from the sky after a short delay to impact for X physical damage and set enemies ablaze for Y magical damage over 3 seconds. 25 mana 0.50 sec
Skill Conflagration Conflagration 9 Set an area ablaze for 7 seconds, dealing X magical damage per second to all enemies found within. 45 mana 0.50 sec
Skill Inferno Inferno 11 Stream concentrated fire at all enemies in front of you, dealing X magical damage per second. 5 mana + 13 per sec.
Name Lvl Description Cost Cooldown
Skill Storm Armor Storm Armor 7 Raise your armor by X, your magic resistance by Y, reflect Z damage back to melee attackers, and shock all attackers, making them vulnerable to magic damage. 20 mana 0.50 sec
Skill Chain Lightning Chain Lightning 6 Throw a bolt of lightning for X magical damage, getting weaker as it bounces to 4 targets. All targets are shocked, becoming vulnerable to magic damage. 25 mana 0.50 sec
Skill E M P E.M.P. 8 Cast a large E.M.P. (Evil Mage Pulse) that deactivates all traps caught in its area for 5 seconds. 150 mana 0.50 sec
Skill Electric Charge Electric Charge 5 Phase through enemies, making them vulnerable to magic damage. 30 mana 0.10 sec
Skill Thunderclap Thunderclap 12 Act as a lightning rod, stunning and dealing X magical damage per second to enemies around you for 6 seconds. Enemies are also shocked, becoming vulnerable to magic damage. 40 mana 0.50 sec
Name Lvl Description Cost Cooldown
Skill Death Grip Death Grip 3 Send black tendrils that sap foes in a cone ahead of you, dealing X magical damage, restricting their movement and increasing your Armor value by 5% per second per target. 10 mana + 5 mana per sec 1.00 sec
Skill Vortex Rift Vortex Rift 10 Rip a hole in space, pulling enemies together and dealing X physical damage. 35 mana 0.50 sec
Skill Death Bolt Death Bolt 13 Shoot an unavoidable bolt of unlife that deals X magical damage The strain also weakens the enemy's damage by 40% for 8 seconds. 40 mana 0.50 sec

Equipment

Weapons

Archetype Effect Range Damage Speed Mana Per Hit
WeaponType Arcane Staff Arcane Staff Missiles explode on impact Long High (Low) 7
WeaponType Fire Staff Fire Staff Single-target Medium High 2.40 (Medium) 6
WeaponType Lightning Staff Lightning Staff Lightning jumps to nearby enemies Short Low 2.50 (High) 5

Armor

Prefix
Item Level Range Prefix
1-3 Magician
4-6 Amanuensis
7-9 Apprentice
10-12 Caster
13-15 Notarius
16-18 Disciple
19-21 Wizard
22-24 Enlightened
25-27 Magister
28-30 Master,
Praefector
Type
Slot Type
Helm Cap
Shoulder Armor Epaulets
Body Robe
Gloves Cuffs
Cape Cape

Balance History

September 24, 2014 Patch

  • Vortex Rift
    • Vortex Rift's cool down has been reduced from 12 sec to 9 sec.


September 18, 2014 Patch


September 5, 2014 Patch


August 7, 2014 Patch

  • Vortex Rift: the Mana cost has been increased and Damage has been reduced.
    • Tier 1 Mana cost = 20 to 30
    • Tier 2 Mana cost = 20 to 30
    • Tier 1 Damage reduced by 23%
    • Tier 2 Damage reduced by 20%
  • Death Bolt: the Mana cost has been increased and Damage has been reduced
    • Tier 1 Mana cost = 40 to 50
    • Tier 2 Mana cost = 40 to 50
    • Tier 1 Damage reduced by 30%
    • Tier 2 Damage reduced by 30%
  • Conflagration has now a third upgrade level:
    • Skill duration : 8 sec
    • Damage Multiplier : 0.6


July 9, 2014 Patch

  • Death Bolt:
    • Now creates a shield that absorbs damage for up to 4 seconds and weakens the attacks of the targeted creature.
  • Death Grip:
    • The healing effect has been removed.
    • Now increases your Armor by +5% per affected Creature up to 200% total.
    • The armor buff disperses when you stop casting the spell.
    • Increased the cooldown to 7 seconds.
  • Fireball:
    • The time between casting the spell and the impact of the projectile has been reduced. The area of effect is the same across all the levels of the skill. Both impact damage and damage over time affect the same area.