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Different room layouts for one's castle.

Number of rooms depends on rank of Architect's Office. All castles must contain a Boss Room and Entrance. The Boss Room and Entrance each count as one room towards the total room count.

Architect's Office Rank 1 2 3 4 5 6
Max No. Rooms 3 4 5 6 7 8
  • Each room has a limit of creature tickets depending on the rank of the Castle Heart.
  • Additional room types can be purchased from the Architect's Office for 1000 Currency Gold.png Gold.
  • The blue squares means your outside
Architect's Office Rank Shape Style No.
1 Rooms 1 Corner Chamber 01.png Corner Chamber 01
1 Rooms 1 Corner Corridor 01.png Corner Corridor 01
1 Rooms 1 Corner Hall 01.png Corner Hall 01
1 Rooms 1 Corner Shrine 01.png Corner Shrine 01
1 Rooms 1 Cross Chamber 02.png Cross Chamber 02
1 Rooms 1 Cross Chamber 03.png Cross Chamber 03
1 Rooms 1 Cross Hall 01.png Cross Hall 01
1 Rooms 1 Cross Hall 02.png Cross Hall 02
1 Rooms 1 Cross Hall 03.png Cross Hall 03
1 Rooms 1 Cross Hall 04.png Cross Hall 04
1 Rooms 1 Cross Rampart 01.png Cross Rampart 01
1 Rooms 1 Cross Shrine 01.png Cross Shrine 01
1 Rooms 1 Cross Shrine 02.png Cross Shrine 02
1 Rooms 1 Cross Shrine 03.png Cross Shrine 03
1 Rooms 1 Junction Chamber 03.png Junction Chamber 03
1 Rooms 1 Junction Corridor 01.png Junction Corridor 01
1 Rooms 1 Junction Garden 01.png Junction Garden 01
1 Rooms 1 Junction Hall 01.png Junction Hall 01
1 Rooms 1 Junction Hall 02.png Junction Hall 02
1 Rooms 1 Junction Hall 03.png Junction Hall 03
1 Rooms 1 Linear Balcony 01.png Linear Balcony 01
1 Rooms 1 Linear Chamber 01.png Linear Chamber 01
1 Rooms 1 Linear Chamber 02.png Linear Chamber 02
1 Rooms 1 Linear Hall 02.png Linear Hall 02
1 Rooms 1 Linear Shrine 01.png Linear Shrine 01
1 Rooms 1 Linear Shrine 02.png Linear Shrine 02
1 Rooms 1 Linear Shrine 03.png Linear Shrine 03
2 Rooms 2 Corner Chamber 02.png Corner Chamber 02
2 Rooms 2 Corner Corridor 02.png Corner Corridor 02
2 Rooms 2 Corner Tower 02.png Corner Tower 02
2 Rooms 2 Junction Chamber 02.png Junction Chamber 02
2 Rooms 2 Junction Corridor 02.png Junction Corridor 02
2 Rooms 2 Junction Rampart 01.png Junction Rampart 01
2 Rooms 2 Junction Shrine 02.png Junction Shrine 02
2 Rooms 2 Linear Corridor 01.png Linear Corridor 01
2 Rooms 2 Linear Hall 03.png Linear Hall 03
2 Rooms 2 Linear Hall 04.png Linear Hall 04
2 Rooms 2 Linear Rampart 01.png Linear Rampart 01
3 Rooms 3 Corner Corridor 03.png Corner Corridor 03
3 Rooms 3 Cross Corridor 01.png Cross Corridor 01
3 Rooms 3 Cross Hall 05.png Cross Hall 05
3 Rooms 3 Cross Hall 06.png Cross Hall 06
3 Rooms 3 Cross Shrine 05.png Cross Shrine 05
3 Rooms 3 Junction Shrine 01.png Junction Shrine 01
3 Rooms 3 Linear Corridor 02.png Linear Corridor 02
3 Rooms 3 Linear Tower 02.png Linear Tower 02
4 Rooms 4 Corner Bridge 01.png Corner Bridge 01
4 Rooms 4 Corner Hall 02.png Corner Hall 02
4 Rooms 4 Cross Chamber 01.png Cross Chamber 01
4 Rooms 4 Linear Chamber 03.png Linear Chamber 03
4 Rooms 4 Linear Chamber 04.png Linear Chamber 04
5 Rooms 5 Linear Hall 01.png Linear Hall 01
6 Rooms 6 Corner Tower 01.png Corner Tower 01
6 Rooms 6 Junction Chamber 01.png Junction Chamber 01

Next room cannot be bought[]

Architect's Office Rank Shape Style No.
1 CORNER BRIDGE 02.png CORNER BRIDGE 02
1 CORNER BRIDGE 03.png CORNER BRIDGE 03
1 CORNER GARDEN 01.png CORNER Garden 01
1 CORNER HALL 03.png CORNER Hall 03
1 CROSS CHAMBER 01.png Cross Chamber 01
1 CROSS CHAMBER 04.png Cross Chamber 04
1 CROSS CORRIDOR 01.png Cross CORRIDOR 01
1 ENTRANCE.png ENTRANCE ENTRANCE 01
1 JUNCTION BALCONY 01.png JUNCTION BALCONY 01
1 JUNCTION BALCONY 02.png JUNCTION BALCONY 02
1 JUNCTION CHAMBER 01.png JUNCTION Chamber 01
1 JUNCTION CHAMBER 04.png JUNCTION Chamber 04
1 LINEAR CHAMBER 05.png Linear Chamber 05
1 LINEAR CHAMBER 06.png Linear Chamber 06
1 LINEAR CHAMBER 07.png Linear Chamber 07
1 LINEAR HALL 06.png Linear Hall 06
1 LINEAR TOWER 03.png Linear Tower 03
1 LINEAR TOWER 03.png Linear Tower 03
1 BOSSROOM.png BOSSROOM BOSSROOM 00

Update History[]

August 29,2014 Patch

  • Cost increased from px 100 to px 1000

See Also[]

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