Name: The Runaway
Occupation: Aspiring Musician
Attack Type: Melee
Favorite Salutation: Devil Horns
Born to: Rock
Growing up as the daughter of the world's most famous classical harpsichord duo was not always an easy proposition for the future Runaway. Endless hours of curtsying lessons, tea drinking seminars and lace petticoat fittings left her dreaming of a life with a lot less posh and a lot more mosh. On the eve of her debutante ball, she cast off the boring shackles of her old life, grabbed her trusty Axe and set off for Opulencia in search of a rocking adventure. The Runaway's furious long-ranged attacks and the lightning speed should be more than enough to make her the lead in your band.
Hero Draft or pack purchase Medium damage melee hero that relies on shield
Damage per second:
16 +4 / LVL
Spin Spin Sugar 2
Spin forward wildly, dealing
damage and scattering your enemies.
X 40 mana
Use this up to three times in quick succession to rush forward and headbutt enemies, hurting yourself but hurting them more. Damage yourself
% of your current health and deals 16 physical damage to your enemies + X / 6 / 12 % of your maximum health.
17 40 mana
Mean Pinball 10
random enemies then jump away, dealing 2 physical damage to every enemy touched.
X 40 mana
Drive back enemies in front of you with a push of energy dealing
X 30 mana
Rebel Yell 3
Yell loudly to demoralize enemies in front of you, lowering their resistance by
%, slowing them by 20 %, and granting yourself a temporary shield that blocks damage up to 70 %
18 35 mana
Mosh Pit 6
This energetic dance shifts and stuns all enemies around you for
seconds, while granting yourself a temporary shield that block damage. The more enemies around you, the stronger the shield up to 4 % of your max health.
45 35 mana
Teen Spirit 9
For the next
seconds, every enemy defeated grants a temporary shield that blocks damage up to 8 % of your maximum health.
14 20 mana
Dancing Blade 4
Use this to send out a spinning spectral blade. Quickly use again to throw a second, and use a third time to call them back. Deals
magical damage per second and X damage on the way back.
Y 25 mana
Charge up musical energy with furious playing and unleash your talent on nearby enemies. Deals more magical damage the longer you charge, up to a maximum of
X 35 mana
Siren's Stun 11
Stun enemies for
with sheer force of sound, dealing 3 magical damage. Can be used three times in quick succession. The third blast instead stuns for X seconds and deals 5 magical damage.
Y 30 mana
Create a powerful line of sound waves that disables affected traps for
5 40 mana
Mana Per Hit
Pushes the enemy back
Hits enemies in an arc (180 degrees).
Hits enemies in a line
Item Level Range
September 24, 2014 Patch
Headbang distance increased from 3.5m to 5m (Tier 1 and 2)
Shorten the pause between casts (recover from 0.5sec to 0.3sec)
Pyrotechnics charge time reduced from 3 sec to 2.5 sec.
September 18, 2014 Patch
September 5, 2014 Patch
Base Mana Regeneration increased from 4 to 6 Mana per second.
August 29, 2014 Patch
Level 1 - Cooldown reduced from 13 to 10 sec, Mana Cost reduced from 40 to 30 and Max Health granted increased from 36% to 45%
Level 2 - Cooldown reduced from 13 to 10 sec, Mana Cost reduced from 40 to 30 and Max Health granted increased from 50% to 66%
Level 1 - Duration increased from 6 to 8 sec, Cooldown reduced from 14 to 12 sec and Mana Cost reduced from 20 to 15
Level 2 - Duration increased from 8 to 10 sec, Cooldown reduced from 14 to 12 sec and Mana Cost reduced from 20 to 15
Level 1 - Cooldown reduced from 12 to 8 sec and mana cost increased from 12 to 15
Level 2 - Cooldown reduced from 12 to 8 sec and mana cost increased from 12 to 15
Level 3 - Cooldown reduced from 12 to 8 sec and mana cost increased from 12 to 15
August 7, 2014 Patch
Health per level has been raised by +40%
Rebel Yell: the maximum Shield Values have increased:
Tier 1 = 15% to 18%
Tier 2 = 18% to 21%
Tier 3 = 24% to 27%
Teen Spirit: Shield values per enemy defeated have increased:
Tier 1 = 10% to 14%
Tier 2 = 12% to 16%
Tier 3 = 14% to 18%
Mosh Pit: the Shield values per enemy in the zone have increased:
Tier 1 = 4% to 7%
Tier 2 = 6% to 10%
Tier 3 = 8% to 13%
February 25, 2014 Patch