Spring powerfully in a direction, pushing aside all creatures and dealing X physical damage to them. Creatures hit directly at the apex of the charge are knocked back and dealt Y physical damage.
Heavily kick a single creature, dealing X physical damage to it and knocking it back into other creatures. All affected creatures are also knocked back and dealt physical damage equal to Y + 100% of the kicked creature's armor value.
An invigorating strike deals X magical damage to a single creature while creating a short duration shield that blocks damage equal to 18% of your max health.
Release a volley of 5 arrows in an arc, each dealing X physical damage to a single creature. If multiple arrows hit the same target, one arrow deals full damage while the others deal Y damage.
Release your hawk companion for a boomerang attack. All creatures in its forward path are dealt X magical damage with a 25% increase in critical damage. On its way back, the hawk hits all creatures in its path for Y magical damage with a 15% increase in critical chance and a 25% increase in critical damage.
Drop a field of caltrops around you to deal X physical damage every 2 sec. to creatures moving over it. Those creatures are snared by 75% and have their defenses reduced by 31%. The caltrop field lasts for 6 sec.
Place 3 hunting traps around you. A creature that steps in a trap is briefly stunned, is dealt X physical damage, and suffers a 70% snare for 5 sec. If not triggered, traps deactivate after 12 sec.
Fire a kinetic impulsion at your feet that deals X magical damage to all nearby creatures, knocks them back, and launches you over creatures in the desired direction.
Call a flaming meteorite down from the sky after a short delay to impact for X physical damage and set enemies ablaze for Y magical damage over 3 seconds.
Raise your armor by X, your magic resistance by Y, reflect Z damage back to melee attackers, and shock all attackers, making them vulnerable to magic damage.
Throw a bolt of lightning for X magical damage, getting weaker as it bounces to 4 targets. All targets are shocked, becoming vulnerable to magic damage.
Act as a lightning rod, stunning and dealing X magical damage per second to enemies around you for 6 seconds. Enemies are also shocked, becoming vulnerable to magic damage.
Send black tendrils that sap foes in a cone ahead of you, dealing X magical damage, restricting their movement and increasing your Armor value by 5% per second per target.
Use this up to three times in quick succession to rush forward and headbutt enemies, hurting yourself but hurting them more. Damage yourself 16% of your current health and deals X physical damage to your enemies + 6/12/17% of your maximum health.
Yell loudly to demoralize enemies in front of you, lowering their resistance by 20%, slowing them by 70%, and granting yourself a temporary shield that blocks damage up to 18%
This energetic dance shifts and stuns all enemies around you for 4 seconds, while granting yourself a temporary shield that block damage. The more enemies around you, the stronger the shield up to 45% of your max health.
Use this to send out a spinning spectral blade. Quickly use again to throw a second, and use a third time to call them back. Deals X magical damage per second and Y damage on the way back.
Charge up musical energy with furious playing and unleash your talent on nearby enemies. Deals more magical damage the longer you charge, up to a maximum of X
Stun enemies for 3 with sheer force of sound, dealing X magical damage. Can be used three times in quick succession. The third blast instead stuns for 5 seconds and deals Y magical damage.